Never underestimate a Rrabbitfolk because of their size: they are one of the hardiest races of Wilder living in the plains, forests, deserts, and tundras throughout the continent. Rabbitfolk are bipedal, have long feet like the animal they resemble, and have a variety of different fur coats. Rabbitfolk also have in common the superstition that they are lucky, so many other races call them friends, though, never around the gambling table.
Rabbitfolk Features
Ability Score Increase. Your Charisma score increases by 2, and either your Dexterity or Intelligence increase by 1.
Age. Rabbitfolk have a slightly shorter lifespan to that of humans, reaching adulthood at 15 years of age and often passing in their 50s or 60s.
Alignment. Rabbitfolk can be equally cunning as they are polite, meaning they can tend towards good or evil. However, they often stick to their own personal moral codes, meaning most rabbitfolk lean towards lawful alignments.
Size. Rabbitfolk are short and lithe in stature, though not as short as halflings. They average around 4 feet tall (5 if you count the ears, and most Rabbitfolk do) and 70-80 pounds. Your size is medium.
Speed. Your base walking speed is 30ft.
Leap About. You can add your Dexterity modifier to your jump distance, and have advantage on checks to escape grapples or wriggle free of bonds.
Big Kicks. As a Rabbitfolk, you can make a powerful kick as an unarmed attack. If you hit, you deal 1d4 + your Strength modifier bludgeoning damage.
Rabbit’s Foot. If an enemy scores a critical hit against you, you can use your reaction to turn the critical hit into a normal hit. If you do, you can’t use this trait again until you finish a long rest.
Fabled Cunning. You have proficiency in the Perception and Persuasion skills.
Languages. You can speak, read, and write Common and one other language of your choice.**